September 2011
7 posts
2 tags
360|iDev, ready to head to the rockies.
In just over 1 week I will be heading to Denver to attend my first 360|iDev, and am totally stoked to be going. The folks behind the 360 conferences do a great job, and having been to 360|flex in San Jose, I know I will leave with a ton of new information to apply to iOS dev.
The hardest part in attending a conference is choosing what session to take. I know I want to learn more about advanced...
3 tags
I am a “Learning Cocos2D” fanboy.
A few weeks ago I began learning iOS game development and immediately began researching open source game engines. The two frontrunners were Sparrow and Cocos2D. It became apparent fairly quick that Cocos2D stood out as the ultimate choice for my first game, based on longevity, community, documentation and depth of features. Sparrow is no slacker, and I honestly really like it, but I knew that I...
3 tags
cocos3D, a sophisticated 3D application... →
cocos3d is a significant extension to cocos2d, a popular, well-designed framework for building iOS games and applications that play out in 2D (or 2.5D isometric projection).
cocos3d adds to this a full 3D modelling space, including 3D mesh models, perspective projection cameras, materials, and lighting. With cocos3d, you can populate your world with 3D models exported from 3D editors such...
Intelligence is the ability to adapt to change.
– Stephen Hawking
2 tags
2 tags
2 tags